пимп май ган

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трешоделам из ЕА все не дает покоя успех геарс, как я понимаю. молодцы, более идиотской игровой концепции я еще не видел:

Though there have not been many insights onto the gameplay of this game, EA recently announced the addition of an "Aggrometer". This will be a meter showing which of the two players has more "Aggro". Aggro attracts the attention of the enemy so one player may go unnoticed. The character with the most aggro will glow a bright red while the other player will be transparent resembling a ghost.

Weapons affect how player's aggro increases. Flashy gold and chrome weapons attract an enemy much faster than the same gun without a paint job, while silencers slow down the aggro increases. For example: one player glowing red with aggro can attack an enemy with so much armor that he is invulnerable in the front. The other player, without aggro, could sneak behind the enemy and shoot him in his exposed area.

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This page contains a single entry by Andrew Dolgov published on December 10, 2007 12:43 PM.

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