игры: December 2007 Archives

пимп май ган

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трешоделам из ЕА все не дает покоя успех геарс, как я понимаю. молодцы, более идиотской игровой концепции я еще не видел:

Though there have not been many insights onto the gameplay of this game, EA recently announced the addition of an "Aggrometer". This will be a meter showing which of the two players has more "Aggro". Aggro attracts the attention of the enemy so one player may go unnoticed. The character with the most aggro will glow a bright red while the other player will be transparent resembling a ghost.

Weapons affect how player's aggro increases. Flashy gold and chrome weapons attract an enemy much faster than the same gun without a paint job, while silencers slow down the aggro increases. For example: one player glowing red with aggro can attack an enemy with so much armor that he is invulnerable in the front. The other player, without aggro, could sneak behind the enemy and shoot him in his exposed area.

масс еффект

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велик, могуч и гоняет стаи туч.

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About this Archive

This page is a archive of entries in the игры category from December 2007.

игры: November 2007 is the previous archive.

игры: January 2008 is the next archive.

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